---
title: "Choosing who sees a clip"
description: "Branch one scene on someone's answers or their score."
slug: "en/customs/record/who-sees-a-clip"
url: "https://docs.custom.one/en/customs/record/who-sees-a-clip/"
capability: "clips"
published_at: "2026-10-26T04:40:36.013Z"
---
Every scene carries a **Plays for** chip, starting at *Everyone*. Open it —
the menu asks *Who sees this clip?* — to choose what the scene's clips branch on.

## The choices

| Choice | What you get |
|---|---|
| **Everyone** | one clip, everybody sees it |
| a question, listed by its title under **Changes with** | one clip per answer to that question |
| a score, listed by its name | one clip per score range |
| **From your pages** → a module | one clip per outcome of that module |
| **Combine questions** | one clip per combination of answers across the questions you pick |

Only questions, scores and modules that would produce more than one clip are
listed. A question with a single answer, an open text question, or a score with
one range will not appear — that is why the list is often shorter than your quiz.

When your custom has scores, **Combine questions** reads **Combine questions &
scores**, and you can mix the two.

## When you change it

Changing the choice rewrites the scene's clips. If takes you have already
filmed no longer fit, the menu tells you first — *"2 recordings move to the
footage bin. You can reattach them anytime."* Nothing is thrown away.

Hover a scene and open **Scene settings** for the finer controls: link more than
one question, or group several answers into one clip. To end up with fewer
clips — or stop recording a scene without deleting it — see
[When there are too many clips](/en/customs/record/too-many-versions/).

## Advanced: writing your own conditions

When none of the choices above fits, **Custom conditions**, at the bottom of the
menu, lets you give each clip its own conditions (the window calls them
versions: **Add a version**). They are checked from top to bottom and the first
match plays; **Everyone else** plays when none of them match.